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2_infilt.txt
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2012-11-26
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56 lines
1
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2
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Infiltrate and Destroy
Player One is the Empire
PLayer Two is the Corp
The Empire are staging an assault on
a small Omni technology and production
outpost. The outpost has already
shattered a nearby Empire base, so
a force of elite Empire units have been
sent in to cleanse the area.
Following the attack, the Corp base
has weakened defences (all of its units
are in another area), so you will have
to build up your forces from scratch.
The Empire force is quite large, and
very versatile - it contains air and
ground units, transporters, stealth
units and other cunning ways of base
infiltration. The Corp will win if the
Empire hesitates, so a full on charge
may be necessary.
It is hard to say who is at a disadv-
antage in this scenario. At the offset,
the Empire has more units but, in the
long term, has no prospects of unit
construction.
If the Empire manage to take out most
of the Corp production facility then
they can claim a victory of sorts, but
for ultimate renown go for everything!
SPECIAL NOTE: With the emphasis on the
word special... the Corp is rumoured
to have nuclear weapons available -
the Empire should hinder at its peril!
Ideas
-----
To make the game easier/harder for
the Corp, try varying the Game Speed
and the Cash per Oil square on the
Options screen. The potency of specials
should be tried at Naff! initially, but
increase it if you feel this is too
low!